Hi! I'm Jedi Daddy, an indie game developer drawn to fictional worlds, Ukrainian folklore, myths, legends and fairy tales. My goal is to bring those stories and that cultural heritage to life through games, mixing fantasy with mechanics you actually have to think about.

I work as a QA specialist in the games industry, and I've been making games on the side for about 2 years now. Most of what I build starts as a game jam entry — a tight deadline, a strange theme, and 48 hours to find out whether an idea works. Some of them stay prototypes. Some grow into something bigger.
I use Unity as my main engine. These days I develop alongside AI agents: I write the design document and make the calls, and several Claude Code agents build in parallel from it — one on core rules, one on the interface, one on tests. It lets a single person ship a finished, tested game inside a jam weekend.
My daughter(8 years old) art-directs. She decides what the characters look like, and I build the game around her calls — which is how a dungeon crawler ended up starring a duck in a viking helmet.
I gravitate toward turn-based tactics, roguelites, dice games and tower defense — anything where a short session hides a real decision. My latest is Dungeon & Duck, a pocket dice crawler for phones about cheating at D&D without getting caught.
Fantasy books and films, and lately board games — the good ones fit an entire adventure into a handful of dice and a single card, and that constraint teaches you more about design than any tutorial.
Keep shipping jam games, and take the ones that prove themselves further — polished, released, and playable on a phone during a bus ride.